![]() Characters will fight automatically when directed to a room with enemies, but they won’t retreat on they’re own when facing certain peril, so splitting up team members means you’ll need to check up on them periodically. ![]() You can also use them to heal and level up your team members, meaning careful allotment is necessary. You can in turn spend these currencies on building generators, which bring in more resources, and defensive structures like turrets. In game resources (research, food, etc) accumulate the more turns you spend on your current floor. As you guide your team of 2-4 through the procedurally generated bowels of your ship, you’ll encounter both enemies and opportunities. The second step is my favourite part there’s just something very calming about methodically exploring each room. It’ll take a few runs to figure out team synergies and who’s who, and additional characters can be unlocked by successfully finishing a run in each available ship. Each character has its own strength and weaknesses and ability kit. The gameplay loop of Dungeon of the Endless is as follows: choose your team and your ship–> head for the exit, looting, building, and clearing out enemies as you go–> return to the beginning of the level to retrieve your crystal and make sure those defenses are tight!–> make a mad dash to the exit as waves of enemies come crawling out of the woodwork to attack you–all while keeping your team and crystal intact. Your energy crystal only has so much juice, so turning off rooms that aren’t essential will allow you to power ones with more strategic advantages. Finally, you can divert and restore power to rooms using L2. This menu is where you’ll also level up and heal allies. You can check the status of your team via the touchpad. You can build by pressing triangle and the active character will build the structure you’ve selected in the current room open nodes allowing. Navigation is as simple as toggling to a character in your team with R1 or L1 and selecting the room you want to go to with X. All of this adds up to a steeper learning curve than necessary. It doesn’t help that the controls, which work well enough on PS4, are better suited for a mouse and keyboard and will take some time to get used to. I only knew these things because I had played this game before, so I imagine newcomers will be confused and frustrated. ![]() At no point does it explain to you that, upon finding the final room, you must bring the crystal from the first room to the end of the level without dying nor does it explain that only rooms with power in them can be built in and that a set number of rooms can be powered at once. For whatever reason, Dungeon of the Endless provides a brief overview of how to move and what resources are used to build and then leaves you to your own devices. Normally in any game you begin with a tutorial. ![]() What this means for the player is resource management, risk versus reward, and the frightening feeling of being at the complete mercy of the RNG. It’s a roguelite tower defense game in which you must defend an energy crystal from waves of enemies as you make your way into the depths of your crashed ship. Dungeon of the Endless has been out on PC (Steam) for some time, so I was thrilled to see it had finally made its way over to console. ![]()
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